See how your app install costs compare. Explore mobile acquisition cost benchmarks by industry, region, and platform
November 2024 - November 2025
Detailed observation of presented data
The Entertainment industry’s cost per app install (CPI) sat well below the global Facebook Ads benchmark for most of the period, then surged mid‑year with a sharp June peak before easing into October. It’s a story of low-cost traction late in 2024, a jolt of higher acquisition costs mid‑2025, and two standout months (March and July) where Entertainment actually ran above market. Point-to-point volatility was similar to the overall benchmark, but because Entertainment operated at a lower base, swings felt larger in percentage terms. This analysis is based on $3B worth of advertising data from our dataset, which provides strong directional benchmarks. This analysis explores ad performance trends for Entertainment across all countries compared to the global benchmark.
Entertainment CPI opened at 2.36 in November 2024 and finished at 8.19 in October 2025—roughly 3.5x higher than its starting point. The median averaged 10.80 across the period, ranging from a low of 1.98 in December 2024 to a high of 25.31 in June 2025. The run-up from December’s low to June’s peak was steep—about 12.8x—followed by a comedown into October.
Month-to-month moves (based on available months) show a pattern of abrupt climbs and resets: +56% from December to February, +252% from February to March, then −19% by May. June spiked another +188% over May, before falling −25% in July and −39% in August. A September rebound (+44%) gave way to a −51% cooldown in October. Averaged across transitions, point volatility was about 6.14 per month, closely mirroring the global benchmark’s 6.12-point average swing.
Seasonally, Entertainment CPI was soft in late Q4 2024 (2.36 in November and 1.98 in December), then rose into early Q1 with a February lift and a March spike. After a brief easing in May, June marked the year’s apex at 25.31. Q3 held elevated, averaging about 15.8 for July–September, before a notable October reset to 8.19. This arc aligns with broader platform dynamics where competition and budgets often escalate into mid-year, while late-year pressures can diverge by vertical.
Compared to the global benchmark (average 14.16), Entertainment averaged 24% lower (10.80). The gap was widest in November 2024 (about 85% below the market) and narrowed dramatically in June 2025 (9% below). Entertainment outperformed globally in March (+31% above) and July (+50% above), while trailing in most other months: −82% in December, −75% in February, −19% in May, −39% in August, −14% in September, and −44% in October. The global series began at 14.97 and ended at 14.65 (−2%), relatively flat outside a pronounced June spike to 27.78. In contrast, Entertainment’s trajectory climbed from a low base and was choppier, with a similar point range (about 23 points vs. the market’s 21 points) despite a lower overall level.
Understanding Facebook Ads cost-per-app-install benchmarks for the Entertainment industry across all countries highlights how this vertical’s CPI trends diverge from the global pattern—generally lower, occasionally above market, and highly seasonal around mid‑year. While this report centers on CPI, marketers often review it alongside CPC trends, CPM analysis, CTR performance, and country-specific ad costs to contextualize industry ad performance against global Facebook Ads benchmarks.
Insights & analysis of Facebook advertising costs
Facebook advertising costs vary based on many factors including industry, target audience, ad placement, and campaign objectives. In the Entertainment industry, Facebook ad costs can be influenced by seasonal trends and market competition. Geographic targeting affects ad costs based on market competition and user engagement in different regions. Different campaign objectives lead to varying costs based on how Facebook optimizes for your specific goals. The data shown represents median values across multiple campaigns, and individual results may vary based on ad quality, audience targeting, and campaign optimization.
We use the median CTR because the underlying distribution of click-through rates is highly skewed, with a small share of campaigns achieving extremely high CTRs. These outliers can inflate a simple average, making it less representative of what most advertisers actually experience. By using the median—which sits at the midpoint of all campaigns—we provide a more rigorous and realistic benchmark that reflects the true underlying data model and helps you set attainable performance expectations.
Note: This data represents industry median values and benchmarks. Your actual costs may vary based on specific targeting, ad creative quality, and campaign optimization.
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All data is sourced from over $3B in Facebook ad spend, collected across thousands of ad accounts that use Superads daily to analyze and improve their campaigns. Every data point is fully anonymized and aggregated—no individual advertiser is ever exposed.
This dataset updates frequently as new ad data flows in. It will only get bigger and better.
iOS CPIs often range from $2 to $5 or more. Android is usually cheaper, between $1 and $3. Your CPI will depend on geo, creative, and optimization goal.
Some regions like the US, UK, and Canada have higher competition and stricter privacy regulations, which drive up costs. Countries with lower purchasing power typically have cheaper CPIs.
Short videos showing app benefits, UGC-style content, and localized messaging tend to perform best. Clear CTAs and fast-paced visuals help lower your CPI.
Optimizing for installs gets volume, but optimizing for actions like signups or purchases brings higher quality users. It depends on your goals and how much post-install behavior matters.
Align your creative with the app experience, avoid misleading ads, and exclude users who already installed. You can also test lookalike audiences based on high-quality users, not just all installers.
Discover detailed cost benchmarks for different Facebook advertising metrics:
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Cost per lead across different markets
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See how much it costs to get users to install an app