See how your app install costs compare. Explore mobile acquisition cost benchmarks by industry, region, and platform
January 2025 - January 2026
Detailed observation of presented data
Gaming app acquisition costs ran on a different rhythm than the market this year: inexpensive in Q1, then a sharp mid-year lift to an August spike before easing into Q4. Compared to the global Facebook Ads benchmarks across all industries, Gaming’s cost per app install (CPI) was lower on average yet more dramatic in its swings, peaking later and pulling back faster. This analysis is based on $3B worth of advertising data from our dataset, which provides strong directional benchmarks. This analysis explores ad performance trends for Gaming across all countries compared to the global benchmark.
Gaming CPI started the year at $1.27 in January and finished at $6.88 in December. Across the year, it averaged $10.77, with a low in January ($1.27) and a pronounced high in August ($28.87). The path wasn’t linear: modest levels in Q1 ($2.30 average) gave way to a step-up in April ($8.45, +223% month over month from March), continued climbs through June ($10.40), and then a surge in Q3—$13.29 in July, $28.87 in August, and $16.38 in September. Q4 cooled but stayed elevated versus the first half: $15.03 in October, $13.82 in November, and $6.88 in December.
Monthly volatility averaged a $4.58 absolute swing, comparable in dollars to the global baseline’s $4.57 but larger in relative terms for Gaming. Month-over-month percentage changes for Gaming averaged about 59%, versus 36% in the global series—evidence of sharper proportional moves, especially around the April and August inflection points.
The pattern shows a clear seasonal rhythm for Gaming across all countries:
While CPM analysis or CTR performance can shape acquisition economics, this view isolates CPI trends to illuminate install costs specifically.
Against the global benchmark (all industries across all countries), Gaming ran lower overall: $10.77 vs. $13.37 on average (about 19% below). The gap, however, shifted markedly over the year:
Trendwise, Gaming rose more dramatically from start to finish (+444% January to December) than the global series (+32%). Peaks also diverged: the global CPI topped out earlier in June ($23.76), while Gaming peaked later in August ($28.87). Range comparisons underscore higher Gaming volatility (from $1.27 to $28.87, a 2.6x range-to-mean) versus the global market ($7.07 to $23.76, 1.25x).
Understanding Facebook Ads cost-per-app-install benchmarks for Gaming across all countries shows a year defined by a low-cost Q1, a steep Q3 surge, and a cooler Q4—consistently below the global average except for a clear mid-year premium. These CPI trends provide a grounded reference point for industry ad performance relative to the broader market.
Insights & analysis of Facebook advertising costs
Facebook advertising costs vary based on many factors including industry, target audience, ad placement, and campaign objectives. In the Gaming industry, Facebook ad costs can be influenced by seasonal trends and market competition. Geographic targeting affects ad costs based on market competition and user engagement in different regions. Different campaign objectives lead to varying costs based on how Facebook optimizes for your specific goals. The data shown represents median values across multiple campaigns, and individual results may vary based on ad quality, audience targeting, and campaign optimization.
We use the median CTR because the underlying distribution of click-through rates is highly skewed, with a small share of campaigns achieving extremely high CTRs. These outliers can inflate a simple average, making it less representative of what most advertisers actually experience. By using the median—which sits at the midpoint of all campaigns—we provide a more rigorous and realistic benchmark that reflects the true underlying data model and helps you set attainable performance expectations.
Note: This data represents industry median values and benchmarks. Your actual costs may vary based on specific targeting, ad creative quality, and campaign optimization.
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All data is sourced from over $3B in Facebook ad spend, collected across thousands of ad accounts that use Superads daily to analyze and improve their campaigns. Every data point is fully anonymized and aggregated—no individual advertiser is ever exposed.
This dataset updates frequently as new ad data flows in. It will only get bigger and better.
iOS CPIs often range from $2 to $5 or more. Android is usually cheaper, between $1 and $3. Your CPI will depend on geo, creative, and optimization goal.
Some regions like the US, UK, and Canada have higher competition and stricter privacy regulations, which drive up costs. Countries with lower purchasing power typically have cheaper CPIs.
Short videos showing app benefits, UGC-style content, and localized messaging tend to perform best. Clear CTAs and fast-paced visuals help lower your CPI.
Optimizing for installs gets volume, but optimizing for actions like signups or purchases brings higher quality users. It depends on your goals and how much post-install behavior matters.
Align your creative with the app experience, avoid misleading ads, and exclude users who already installed. You can also test lookalike audiences based on high-quality users, not just all installers.
Discover detailed cost benchmarks for different Facebook advertising metrics:
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Cost per thousand impressions across different markets
Benchmark click-through rates for Facebook ads
Cost per lead across different markets
Average cost per purchase benchmarks across industries
See how much it costs to get users to install an app